New pets

Got some great ideas for future game content? Just post them here!
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TheSandman
Posts: 16
Joined: Wed Jan 08, 2014 1:16 am

New pets

Post by TheSandman » Fri Dec 13, 2019 6:13 am

The pets mechanic is probably my favourite thing ive seen added to the game and id love to see more. The reindeer in the northpole mode gave me the idea for a horse. It could let you travel using less energy like the bicycle and carry a ton of items. In exchange it would need alot of water and food.

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Brainbox
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Re: New pets

Post by Brainbox » Sun Dec 15, 2019 11:33 pm

Rudolph being able to carry the player was actually a mechanic I considered for this event; it was supposed to be a counter-balance for the benefit Rudolph can give when he''s drunk (as it would only have worked if he was sober). I had to scrap that because this would have been rather complex to implement, and eventually it was replaced with the eye upgrades that improve his item finding chances when he's sober.

TheSandman
Posts: 16
Joined: Wed Jan 08, 2014 1:16 am

Re: New pets

Post by TheSandman » Fri Dec 20, 2019 2:33 pm

Oh ok thats pretty neat. A horse could still be cool to carry and maybe find things the way rudoplh does. Or a pack mule lol.

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