Fatigue

What aspects of the game do you like, and which ones get on your nerves?
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GoFriendYourself
Posts: 1
Joined: Thu Jan 07, 2016 2:06 pm

Fatigue

Post by GoFriendYourself » Thu Jan 07, 2016 2:12 pm

Fatigue - this bar is annoying unrealistic and not needed at all.
+It wakes you up and when you come back to game you character is not at 100% energy but at 50% or something
+When you energy is low you need to run around and do stuff you dont want to to get Fatigue low.
+Just delete its effects on Energy or delete it at all.

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q.salis
Posts: 146
Joined: Wed Jun 10, 2015 10:59 pm

Re: Fatigue

Post by q.salis » Fri Jan 08, 2016 3:29 am

0 - Have you tried waking up in the morning, doing something tiring for half an hour and going back to sleep again IRL?
1 - Maybe you should play with slower ticks? Or check the game more often? Or start to pause entirely?
2 - Tired =/= sleepy. Get chairs and actually spend some time in locations
3 - It's the very basic part of the game and the concept would suffer without it - it's so far the best found way to influence intended player behaviour and experience. Do you have any idea how the game would play without it? It's there for a reason.

Summary - learn to play the game you have in front of you instead of demanding it changed or go find something else to play.
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Brainbox
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Re: Fatigue

Post by Brainbox » Fri Jan 08, 2016 6:26 am

Gotta agree with q.salis here. Fatigue was implemented to prevent players from sleeping 24/7, just waking up in between to upgrade the hideout or do other energy-consuming tasks. That's not how the human body works.

Also, was that user name really necessary, dude?

Beaker
Posts: 5
Joined: Sat Jul 12, 2014 11:25 pm

Re: Fatigue

Post by Beaker » Fri Mar 11, 2016 12:55 am

Brainbox wrote:Also, was that user name really necessary, dude?
I'm taking a page from his book and telling him to do it :D

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