Page 1 of 1

New pets

Posted: Fri Dec 13, 2019 6:13 am
by TheSandman
The pets mechanic is probably my favourite thing ive seen added to the game and id love to see more. The reindeer in the northpole mode gave me the idea for a horse. It could let you travel using less energy like the bicycle and carry a ton of items. In exchange it would need alot of water and food.

Re: New pets

Posted: Sun Dec 15, 2019 11:33 pm
by Brainbox
Rudolph being able to carry the player was actually a mechanic I considered for this event; it was supposed to be a counter-balance for the benefit Rudolph can give when he''s drunk (as it would only have worked if he was sober). I had to scrap that because this would have been rather complex to implement, and eventually it was replaced with the eye upgrades that improve his item finding chances when he's sober.

Re: New pets

Posted: Fri Dec 20, 2019 2:33 pm
by TheSandman
Oh ok thats pretty neat. A horse could still be cool to carry and maybe find things the way rudoplh does. Or a pack mule lol.